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AE脚本-人物角色骨骼IK绑定动画控制 Limber v1.7.4 Win/Mac + 使用教程

AE脚本-人物角色骨骼IK绑定动画控制 Limber V1.7.1 Win/Mac
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Limber是一个用于After Effects的IK系统,它使用形状图层为角色动画制作可定制的肢体。Limber有控制样式的形状和颜色,动态防止动画“弹出”,顺利地融合之间的IK和FK,并交换四肢的不同类型。

您使用熟悉的控制器层为您的四肢的臀部和脚踝点动画。如果你想使用FK,简单地生成一个FK控制器,将你的手或脚层重新父化到新的控制器,并拨入你需要的FK旋转值-完美的摆动手臂在一个步行循环。

您可以以您喜欢的任何方式自定义肢体形状层:添加额外的形状,更改现有的形状,添加额外的属性,如笔触或梯度填充,删除肢体的部分,以获得每个部分的单独的层,等等。一旦一个分支按照您想要的方式进行样式化,您就可以复制它,或者将定制复制并粘贴到另一个分支。

我们附带了一个“肢体库”,让您能够访问越来越多的更高级的定制肢体——其中许多肢体本身就是复杂的装备,具有额外的属性和行为控制。

Limber is an IK system for After Effects that uses shape layers to make customizable limbs for character animation. Limber has controls for styling the shape and colours, dynamically preventing animation ‘pops’, smoothly blending between IK and FK, and swapping limbs for different types.

V1.7.4更新内容:

  • 修复了某些用户的 JSON 验证错误
  • 用户设置迁移到“Settings_Limber”下的 AE 内置首选项
  • 更新的肢体库(错误修复)

支持Win/Mac系统:AE 2022、2021、2020、CC 2019、CC 2018

Limber is an IK system for after effects, which uses shape layers to make customizable limbs for character animation. Limber has the ability to control the shape and color of the style, dynamically prevent the animation from “popping up”, smoothly fuse between IK and FK, and exchange different types of limbs.
You use the familiar controller layer to animate the hips and ankles of your limbs. If you want to use FK, simply generate an FK controller, re parent your hand or foot layer to the new controller, and dial in the FK rotation value you need – swing your arm perfectly in a walking cycle.
You can customize the limb shape layer in any way you like: add additional shapes, change existing shapes, add additional attributes such as stroke or gradient filling, delete parts of the limb to get a separate layer for each part, and so on. Once a branch is styled the way you want, you can copy it or copy and paste the customization into another branch.
We have included a “limb library” that allows you to access more and more advanced customized limbs – many of which are complex equipment in themselves, with additional attributes and behavior control.
Limber is an IK system for After Effects that uses shape layers to make customizable limbs for character animation. Limber has controls for styling the shape and colours, dynamically preventing animation ‘pops’, smoothly blending between IK and FK, and swapping limbs for different types.
V1.7.4 updated content:
Fixed JSON validation errors for some users
User settings are migrated to AE built-in preferences under “settings_timber”
Updated limb Library (bug fix)
Support win/mac system: AE 2022, 2021, 2020, CC 2019, CC 2018

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常见问题
blender怎么安装插件?blender插件安装通用方法!
一、手动安装插件 1、双击打开桌面上的“此电脑”,然后点击界面上方的“查看”选项,并勾选“隐藏项目”选项; 2、然后在blender软件的安装目录下找到“addons”文件夹,如果你是软件默认安装在C盘的,那么路径是“本地磁盘C用户JxerAppDateRoamingBlenderFoundationBlender2.82scriptsaddons”,2.82是软件的版本,大家根据自己的版本来; 3、然后将下载好的插件压缩包解压到当前文件夹,然后将解压好的文件夹直接复制到“addons”文件夹下; 4、然后打开blender软件,在界面上方点击“编辑”选项,在弹出的菜单中点击“偏好设置”选项,或者按“Ctrl+Alt+U”快捷键调出偏好设置窗口; 5、进入blender偏好设置窗口后,点击“插件”选项,然后在搜索栏输入插件的名称,然后在显示的选项中勾选插件即可。 二、在blender内部安装插件 1、首先下载好插件安装包,不用解压; 2、接着打开blender软件,点击菜单栏的“编辑”选项,然后点击“偏好设置”; 3、在弹出的设置窗口勾选“插件”选项,然后点击“安装”按钮,找到自己下载的插件压缩包,勾选好,再点击右下角的“安装插件”选项; 4、接着会弹出新的界面,勾选插件选项即可。
文章来自后期屋,原文链接:https://lanfucai.com/ae/aecjcjcj/17827,转载请注明出处。后期屋提供AE模板代改服务
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