Auto-Rig Pro是一种多合一的解决方案,用于绑定角色,重新定位动画并为Unity和Unreal Engine提供Fbx导出。最初是作为我自己的内部装配工具开发的,几年前我已经发布了它,此后又添加了许多新功能。
支持Blender软件版本:2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2
插件功能特性:
- 基于对两足动物角色的网格识别的自动骨骼放置求解器。支持非对称模型。
- 编辑参考骨骼功能可随时更改装备。如果骨骼不在您想要的位置,则无需重做所有内容。
- “将姿势用作休息姿势” 功能可快速更改角色的休息姿势,将其上的参考骨骼对齐并单击即可应用电枢修改器
- 模块化:仅按需安装。手指,脚趾,耳朵,乳房,可调节量的脊柱,颈部,扭曲骨骼,尾巴和颈部骨骼…复制,移除四肢以绑定具有多条手臂和腿的生物。
- 手指自动旋转选项:缩放第一个指骨时弯曲,预定义的拳头姿势
- 简易 控制器形状版
- 骨骼选择器:可以打开/关闭,导入/导出预设。可定制
- 颜色定制
- 符合卡通 规范:可拉伸的脊椎,腿部,手臂…
- 兼容IK-FK捕捉自动键,在解锁所有腿部/前臂旋转轴时可正确捕捉
- IK-FK 控制器 自动隐藏
- 混合IK极点/ IK箭头向量
- 腿部2或3条骨骼IK链
- 膝盖和肘部固定
- 头部旋转锁定或自由
- 一键弯曲所有手指(握住手指),拳头预先定义的姿势,手指指骨自动按比例旋转
- IK / FK眼睛
- 自动眼睑旋转
- 多个Child-Of约束支持 IK手脚随时更改其父级空间(例如,如果角色在驾驶汽车,请把手放在方向盘上,然后抓住车门)
- 全套 辅助控制器,用于精细造型
- 先进的面部设置和自动放置
- 基于Blender的热图改进了外观。自动拆分多个元素+体素化。符合Voxel热扩散蒙皮插件。
- 形状键 驱动程序创建工具
- 游戏引擎支持,FBX:Unity-虚幻引擎。通用,人形和通用钻机类型
- 骨骼重映射器可将任何具有不同骨骼名称和骨骼方向的电枢动作重新定向到另一个。IK支持。兼容BVH,FBX 文件,例如Mixamo动画。
- 符合X肌肉系统的逼真的肌肉模拟
Auto rig Pro is a multi-in-one solution for binding characters, repositioning animation and providing FBX export for unity and unreal engine. It was originally developed as my own internal assembly tool, and I released it a few years ago. Since then, many new functions have been added.
Support blender software versions: 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2
Plug in features:
Automatic bone placement solver based on mesh recognition of biped characters. Supports asymmetric models.
The edit reference bone feature allows you to change the rig at any time. If the bone is not in the position you want, you do not need to redo everything.
The use pose as rest pose function can quickly change the rest pose of a character, align the reference bone on it and click to apply the armature modifier
Modular: only installed on demand. Fingers, toes, ears, breasts, adjustable amount of spine, neck, twisted bones, tail and neck bones… Copy, remove limbs to bind creatures with multiple arms and legs.
Finger automatic rotation option: bend when scaling the first phalanx, predefined fist posture
Simple controller shape version
Bone selector: you can turn on / off, import / export presets. Customizable
Color customization
Conform to cartoon specifications: stretchable spine, legs, arms
Compatible with ik-fk capture auto key, which can capture correctly when unlocking all leg / forearm rotation axes
Ik-fk controller auto hide
Blend IK poles / IK arrow vectors
Legs: 2 or 3 bone IK chains
Knee and elbow fixation
Head rotation (locked or free)
Bend all fingers (hold the fingers) with one key, the fist is in a predefined posture, and the finger bones automatically rotate in proportion
IK / FK eyes
Automatic eyelid rotation
Multiple child of constraints support IK hands and feet to change their parent space at any time (for example, if your character is driving a car, put your hand on the steering wheel and then grasp the door)
Full set of auxiliary controllers for fine modeling
Advanced face settings and automatic placement
Improved appearance based on Blender’s heat map. Automatically split multiple elements + voxelization. Conforms to voxel thermal diffusion skin plug-in.
Shape key driver creation tool
Game engine support, FBX: Unity – unreal engine. Universal, humanoid and universal rig types
The bone remapper redirects any armature action with a different bone name and bone orientation to another. IK support. Compatible with BVH and FBX files, such as mixamo animation.
Realistic muscle simulation in line with the X muscle system
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