可以让模型和自然的融合到环境中,原理是贴图的融合,可以调节融合的程度,融合效果会跟随模型移动而变化)。
主要特点:
- 轻松创建带有活动对象的选定对象的材质混合
- 无损操作:创建,应用,删除材料混合
- 对源对象的所有混合执行操作的选项
- 实时动态混合可在视口,Eevee和Cycles中工作
- 选项自动从混合对象创建材料
- 混合对象法线的选项
- 轻松调整对象的单个混合
- 轻松调整源对象的所有混合
- 通过映射选项保留源对象的纹理比例:1.世界空间:几何节点-位置输出2.对象空间:“纹理坐标”节点-对象输出3. UV v1:“纹理坐标”节点-UV输出+ Blendit Transfer UV4. UV v2:UV贴图节点+ Blendit Transfer UV
支持软件Blender 2.93, 3.0, 3.1, 3.2, 3.3, 3.4
The model and nature can be fused into the environment. The principle is the fusion of maps. The degree of fusion can be adjusted. The fusion effect will change with the movement of the model.
Main features:
Easily create material blends for selected objects with active objects
Lossless operation: create, apply, delete material mix
Options for performing operations on all blends of the source object
Real-time dynamic blending works in viewports, Eeves and Cycles
Option to automatically create materials from mixed objects
Options for blending object normals
Easily adjust individual blends of objects
Easily adjust all blends of source objects
Preserve the texture scale of the source object through the mapping option: 1. World space: geometry node – position output 2. Object space: Texture coordinates node – object output 3 UV v1: Texture Coordinates node – UV output+Blendit Transfer UV4 UV v2: UV map node+Blend Transfer UV
Support software Blender 2.93, 3.0, 3.1, 3.2, 3.3, 3.4
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