传统的热图扩散蒙皮算法只能处理水密网格,但艺术家以自己的方式创建角色组件,然后将它们组合成角色。通常,角色不是无缝的,这通常会导致传统的热图扩散蒙皮算法失败。体素热扩散蒙皮插件算法可以克服这一缺点。它将非无缝字符转换为实体雕像,热量在实体雕像中扩散。因此,我们可以获得最自然的顶点权重。
插件兼容性:blender版本:2.78、2.79、2.8、2.81、2.82、2.83、2.9、2.91、2.92、2.93、3.0、3.1、3.2
The traditional heat map diffusion skinning algorithm can only deal with watertight meshes, but artists create character components in their own way and then combine them into a character. Usually the character is not seamless, which usually leads to the failure of the traditional heat map diffusion skinning algorithm. Voxel heat diffuse skinning plug-in algorithm can overcome this shortcoming. It converts non seamless characters into entity statues, and the heat diffuses in the entity statues. Therefore, we can obtain the most natural vertex weights.
Plug in compatibility: blender version: 2.78, 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2
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