Blender插件-物理动力学碰撞工具 Collider Tools
用于为游戏和实时应用程序创建物理对撞机。该插件提供了许多工具,用于在 Blender 中快速轻松地创建最常见的碰撞器类型,如Box、Sphere、Convex、Convex(圆柱形)、Auto Convex(仅限 Windows )和Mesh 。然后可以将这些碰撞器导入到UE、Unity等引擎中。该插件通过在Object和Edit-mode中使用选择以及提供全局或局部空间生成等设置提供了很大的灵活性和可控性。此外,该插件支持基于原始网格(修改前堆栈)和评估网格(修改后堆栈)的生成。Collider Tools 提供了组织对撞机、显示、隐藏和选择它们的功能,以及自动生成多个凸面形状来表示复杂网格(凸面分解)的工具。
支持软件 Blender 2.92, 2.93, 3.0, 3.1
Used to create physical colliders for games and real-time applications. The plug-in provides many tools for creating the most common collider types in blender quickly and easily, such as box, sphere, cone, cone (cylindrical), auto cone (windows only), and mesh. Then, these colliders can be imported into engines such as UE and unity. The plug-in provides great flexibility and controllability by using selection in object and edit mode and providing settings such as global or local space generation. In addition, the plug-in supports generation based on the original mesh (stack before modification) and the evaluation mesh (stack after modification). Collider tools provides the functions of organizing colliders, displaying, hiding and selecting them, as well as tools for automatically generating multiple convex shapes to represent complex meshes (convex decomposition).
Support software blender 2.92, 2.93, 3.0, 3.1
评论0